

SkyUI 1.0 let you sort these columns before, but only when you opened the inventory window, leaving the default interface there when you looted bodies or talked to a merchant. Gone are the uninformative lists of alphabetical items and in their place are beautifully simple icons separating each category. I gave this mod a brief look before, but now the sleekly designed interface has enough features for me to endorse it fully. Zoidberg as a mudcrab, they are not going to end up in my Skyrim.

So while I get a snicker out of Macho Man Randy Savage and Dr. I don’t have a problem improving the graphics or the abysmal interface to make the game more enjoyable. I don’t like god items or added quests or tricked out houses the game world as Bethesda’s staff designed is what I want to play through. Note: As before, I still haven’t dabbled in mods that significantly alter the game assets or rules of the game. Not the least of the quests I’ve undertaken is to craft a perfect user experience cobbled together from the plethora of mods available at sites like. While most everybody seems to have shifted from Bethesda’s open world to The Old Republic‘s – at least in The Escapist offices – I still have a lot left to do in Skyrim.
